Outline for teaching the GIPF rules (Basic game)
Based on The Finer Points of Teaching Rules by Mario T. Lanza
1. Set up the pieces
2. One-liner:
3. Overview
- Put a piece on a dot and slide it onto the board, pushing any pieces in the way.
- 4 of your pieces touch in a line => remove all pieces that touch in that line. Yours return to supply; opponents' are captured.
- Can't push pieces off the board.
- Game ends when one player runs out of pieces. The other player wins.
- If you make two lines of your colour, you choose which line to take:
- If you make a line in your opponent's colour, they take the line at the start of their turn (does not count as a turn):
5. Basic strategies and fair warning (from http://frcatel.utc.sk/gpf/gpf-rules.html)
- You can only win by capturing your opponent's pieces, not by returning your pieces to your reserve.
- It is better to have your pieces on the board than in your reserve
- So it is good to make a line in your opponent's colour, so they come off the board
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